Using Redxone's 'Universal Glory Kills' mod as the basis, the 'Vanilla Glory Kill' was designed to be compatible with EVERY Doom Gameplay/TC (Total Conversion)/Slaughtermap/Gore mod(s) ever, with an extra care for mobile source ports such as 'Doom Touch' and 'Delta Touch'. In other words, this gameplay mod introduces 'Glory Kills' long before their 2016 successor actually did! What is 'Vanilla Glory Kill'?Įver wonder what happens if DOOM (2016) was instead released back in 1994? The 'Vanilla Glory Kill' is a gameplay mod for Doom (1994) and Doom II: Hell on Earth, designed with one thing in mind: To give the classic Doom duology a classically-modern cherry on top by giving Doomguy the ability to gloriously rip and tear through Hell's armies with his own bare hands (and sometimes with the help of his huge arsenal). The most common type of glory kill occurs when monsters or players take a critical amount of damage or are otherwise stunned by special attacks they will be highlighted by the Praetor suits dynamic HUD as being vulnerable. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod. Glory kills are exceptionally violent, gruesome deaths which the Doom Slayer is capable of inflicting upon monsters and other players in the 2016 Doom and in Doom Eternal.
This is the primary repository for the collaborative efforts between Doom developers for 'Vanilla Glory Kill', a gameplay add-on for Doom (1994) and Doom 2: Hell on Earth.